What a Media Room Isn’t
Last week, the Roundtable’s Michael Gaughn hit me with an interesting question: “How do you build a better media room?” I love that question, because it immediately made me ask another: What even is a media room?
Dig through the post history here on the Roundtable and you’ll find plenty of thoughts about media rooms vs. home theaters and the relative merits of each. And from that you can start to draw some conclusions. A media room is definitely a multi-purpose media space—a place to watch films and TV, play video games, perhaps listen to music, but also to read, play board games, do yoga, and maybe even eat supper.
But none of the above really gets to the heart of what makes a media room different from any number of spaces in which you could do all of those activities and more.
So, what is a media room? Perhaps to get to the heart of that question, we need to describe what a media room isn’t—quite like the old joke about a sculptor who explained his artistic process as taking a piece of stone and carving away anything that didn’t look like a horse. To illustrate this subtractive thought process, let’s take a look at my dad’s entertainment system.
Pop has a gigantic 4K TV. He has a pricey surround sound receiver connected to a fantastic GoldenEar in-ceiling speaker system. He has a Blu-ray player, an Apple TV, a TiVo, and even a pretty solid one-room remote control solution, complete with voice control.
But calling my dad’s system a media room is a bit like calling my refrigerator a Quiche Lorraine just because it’s got eggs, milk, cheese, and turkey bacon in it.
Well, for one thing, he also has a gigantic floor-to-ceiling glass wall that looks out over his pond, flooding the space with sunlight during the day and glaring reflections at night. The gigantic 4K TV? It’s tucked in a corner, in such position that you really have to turn your head to watch it from anywhere in the room. Behind it sits his subwoofer—a nice, high-performance option whose potential is held back by its less-than-ideal positioning. But he refuses to have it anywhere else, for purely aesthetic reasons.
Give me an afternoon and a modest budget for some motorized draperies and a few soft bits to dull the harsh surfaces of his room, and I could turn it into a media room. Let me pull the TV out of its hiding spot, rearrange the furniture, maybe put in a good in-ceiling subwoofer to alleviate his concerns about looks, and I could turn it into a damned fine media room—one that still allowed him to look out over his pond at the press of a button.
The truth is, though, Pop just doesn’t care enough to warrant the effort. AV performance is pretty much at the bottom of his priority list.
So, despite owning all the components typically associated with a media room, he most certainly doesn’t have a media room. What he has is a 21st-century den. And he’s perfectly happy with that.
Mind you, I realize I haven’t even begun to answer the question originally posed to me. But I’d love for my fellow Roundtable writers—and even our readers—to pick up the ball and run with it from here. What are the essential elements of a media room? What must it do, and what must it not do? Because I think we really need a firmer grasp on the concept before we start waxing on how to improve it.
Dennis Burger is an avid Star Wars scholar, Tolkien fanatic, and Corvette enthusiast
who somehow also manages to find time for technological passions including
high-end audio, home automation, and video gaming. He lives in the armpit of
Alabama with his wife Bethany and their four-legged child Bruno, a 75-pound
American Staffordshire Terrier who thinks he’s a Pomeranian.